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版本: Open MPI 3.0.1. 编译好可执行的C语言程序后,使用 mpirun -np 3 Test 命令,发现没有正常运行,而是报错:. There are not enough slots available in the system to satisfy the 3 slots.

However, to run Minecraft on your computer, it is not as easy as you think since it must satisfy the system requirements. Therefore, what are the system requirements for Minecraft or can I run it? Minecraft System Requirements: Minimum and Recommended. In this part, we will show you the minimum and recommended Minecraft PC system requirements. Nov 02, 2018 There are not enough slots available in the system to satisfy the 32 slots that were requested by the application: ABYSS-P Either request fewer slots for your application, or make more slots available for use. Adding -oversubscribe works around the issue. Sbatch -c32 mpirun -oversubscribe -np 32.

Summary :

Can your computer run Minecraft? What are the minimum and recommended Minecraft system requirements? This post will show you the system requirements for Minecraft. In addition, if you don’t know how to check computer specifications, this post from MiniTool instructs you.

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What Is Minecraft?

Minecraft is a sandbox video game developed by Mojang. It was created by Markus Notch Persson the Java programming language and was released as a public alpha for personal computer in 2009 before officially released in November 2011.

In Minecraft, players can explorer a blocky, procedurally-generated 3D world, and may discover and extract raw materials, craft tools, build structures and earthworks. Depending on the game mode, players can fight computer-controlled mobs, as well as either cooperate with or compete against other players in the same world.

Besides, Minecraft has won a lot of awards and been cited as one of the greatest and most influential video games of all time. So, many users would like to install and run Minecraft on their PCs.

However, to run Minecraft on your computer, it is not as easy as you think since it must satisfy the system requirements.

Therefore, what are the system requirements for Minecraft or can I run it?

Minecraft System Requirements: Minimum and Recommended

In this part, we will show you the minimum and recommended Minecraft PC system requirements.

Minimum Minecraft System Requirements

In order to ensure the Minecraft can run on your computer, the minimum Minecraft system requirements must be satisfied. Now, we will show you.

  • CPU: Intel Core i3 3210 AMD A8 7600 APU or equivalent
  • RAM: 4 GB RAM
  • HDD: At least 1GB for game core, maps and other files
  • GPU: Intel HD Graphics 4000 or AMD Radeon R5 series NVIDIA GeForce 400 Series or AMD Radeon HD 7000 series
  • OS: 64-bit Windows 7 or later
  • Screen Resolution: 1024 x 768 or better
  • Network: Broadband Internet connection

Related article: How to Check and Change Screen Resolution Settings in Windows 10

If the computer meets the minimum Minecraft system requirements, you can run Minecraft on your computer. But if you want to enjoy better game experience, you had better choose the below recommended Minecraft system requirements Windows 10.

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Recommended Minecraft System Requirements

To enjoy better Minecraft system requirements, the above minimum system requirements are not enough. The following Minecraft system requirements are strongly recommended.

  • CPU: Intel Core i5 4690 AMD A10 7800 or equivalent
  • RAM: 8 GB RAM
  • HDD: 4 GB (SSD recommended) available space
  • GPU: NVIDIA GeForce 700 Series AMD Radeon Rx 200 Series
  • OS: 64-bit Windows 10
  • Screen Resolution: 1024 x 768 or better
  • Network: Broadband Internet connection
Enough

With these system requirements, it is possible for you to improve the Minecraft experience.

After knowing what the minimum and recommended Minecraft system requirements, do you know how to check computer specifications?

If you want to improve gaming performance on Windows 10, this post will show you how to optimize Windows 10 for gaming.

How to Check Computer Specifications?

In this part, we will show you how to check computer specifications. In general, there are several ways to check computer specifications. In this part, we will introduce one of them.

Now, here is the tutorial.

1. Press Windows key and R key together to open Run dialog.

2. Then type dxdiag in the box and click OK to continue.

3. In the pop-up window, check the operating system, Processor, Memory and DirectX version.

4. Then switch to Display section to view the graphics card information.

After all steps are finished, you can know the computer specifications and know whether your computer satisfies the minimum Minecraft system requirements.

In addition, you can read the post How to Check PC Full Specs Windows 10 in 5 Ways to learn more ways to check the PC specifications.

In order to ensure the Minecraft is able to run on your computer, you had better make a Minecraft system requirements test, too, which is very helpful because it can analyze whether your computer can run Minecraft successfully.

If your computer satisfies the minimum Minecraft system requirements, you can install the game on your computer. As we have mentioned in the above part, if you want to enjoy better game experiences, the recommended Minecraft system requirements are necessary. Therefore, if your computer does not meet the minimum Minecraft system requirements, what can you do or can you run it?

So, keep on your reading to find the solutions.

What to Do If PC Doesn’t Satisfy the Minecraft System Requirements?

If your computer does not satisfy the minimum Minecraft system requirements and you can still want to run Minecraft, what can you do?

In this case, you can choose to buy a new computer or upgrade the hardware. Of course, buying a new computer would have a high cost, so upgrading the hardware is strongly recommended.

Therefore, in the following section, we will show you how to upgrade the hardware so as to meet the recommended Minecraft PC system requirements.

Upgrade Processor

In order to enjoy better game performance, you can upgrade the processor. So, you need to choose and purchase a processor that can match your motherboard. Then you can begin installing the new processor.

Now, here is the tutorial.

  1. Turn off and unplug your computer.
  2. Place your computer on its side.
  3. Remove the side panel and locate the motherboard.
  4. Remove the current heat sink.
  5. Check your current processor fit.
  6. Remove the current processor.
  7. Install your new motherboard if necessary.
  8. Plug in your new processor.
  9. Reinstall the heat sink, plug back in any unplugged components, reassemble and run your computer.

After upgrading the processor, you may be able to run Minecraft on your computer if other factors are satisfied.

How to upgrade motherboard and CPU without reinstalling Windows 10/8/7? Here are some ways to replace or change them without fresh install.

Add More RAM

From the above part, you can know that the minimum RAM for running Minecraft is 4GB and the recommended RAM is 8GB. So, if you want to enjoy better game performance, you can choose to add more RAM.

But before adding RAM, you need to how much RAM your computer has installed and how much RAM your motherboard can support. Then purchase a compatible RAM and install it on your computer.

Now, here is the tutorial.

  1. Turn off your computer completely.
  2. Open the case.
  3. Remove the existing RAM if necessary.
  4. Check the layout of RAM slot.
  5. Install RAM.
  6. Close up the computer case.
  7. Plug in the power cable and booting your computer again.

After all steps are finished, you have successfully added and installed more RAM on your computer. If you want to learn more detailed RAM installation processes, you can read the post: How to Install RAM in Your PC - Here’s a Complete Guide.

Upgrade to 64-Bit Operating System

From the above minimum and recommended Minecraft system requirements, you can know that this Minecraft game can only be installed on the 64-bit operating system. If you are running 32-bit system, you need to upgrade 32-bit to 64-bit.

However, there is no way to upgrade 32-bit to 64-bit other than reinstalling the operating system. That is to say, you need to perform OS reinstallation.

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To reinstall the OS, all data on the Windows installed partition will be removed. So, before proceeding on, you need to back up files.

Back up Files Before Reinstalling the OS

To back up files, you can use the professional backup software – MiniTool ShadowMaker. It enables you to back up files, folders, disks, partitions, and the operating system.

So now, we will show you how to back up files with MiniTool ShadowMaker.

1. Download MiniTool ShadowMaker from the following button or choose to purchase an advanced edition.

2. Then install and launch it.

3. Click Keep Trial.

4. Click Connect in This Computer to enter its main interface.

5. Then go to Backup page, click Source module, and choose Folders and Files, then choose the files you want to back up.

6. Click Destination module to choose a target disk to save the backups.

7. Then click Back up Now to continue.

After all steps are finished, all files have been backed up

How to keep data safe? How to back up files on windows 10? This post will introduce 4 ways to back up files with ease.

After that, you can begin to reinstall the operating system.

Reinstall the Operating System

After backing up files, it is time to reinstall the operating system.

Now, here is the tutorial.

1. Download Windows Media Creation Tool to create the bootable USB drive.

2. Connect the bootable USB drive to the computer and change BIOS order, then boot the computer from the bootable USB drive.

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3. Then select the language, time and keyboard input.

4. Next, click Install Now.

5. After that, you can follow the on-screen instructions to complete the Windows reinstallation. During this process, computer will be required to reboot several times. When it is finished, you need to sign in with your Microsoft account.

If you want to know more detailed instruction of Windows reinstallation, you can read the post: Detailed Steps and Instructions to Reinstall Windows 10

When you have upgraded Windows from 32-bit to 64-bit, you can install Minecraft and run it on your computer.

Upgrade to SSD

From the above Minecraft system requirements, you can find that the SSD is recommended. So, in order to enjoy better game experience, you can choose to upgrade your hard drive to SSD. To do that, MiniTool ShadowMaker can help you, too.

Its Clone Disk feature enables you to clone HDD to SSD without data loss and it is easy-to-use even for the green hand.

Apart from those tips, to run Minecraft on your computer and get better performance, you can also choose to upgrade the GPU and change computer screen resolution.

If all the above Minecraft system requirements are satisfied, you can begin to install it on your computer and run it on your computer. Please remember the minimum Minecraft system requirements are necessary.

This post shows the Overwatch system requirements so that you can run the Overwatch on your computer.

Bottom Line

To sum up, this post has introduced what the minimum and recommended system requirements for Minecraft are and also shown you how to check computer specifications.

Before running Minecraft, please check whether your computer can satisfy the minimum Minecraft system requirements.

In addition, if you want to get better game performance, please upgrade to the recommended Minecraft system requirements. If you have any different idea of Minecraft PC system requirements or MiniTool product, please share your idea in the comment zone or contact us via the email [email protected] and we will reply to you as soon as possible.

Minecraft System Requirements FAQ

  • In order to run Minecraft smoothly, the computer needs to meet the minimum Minecraft system requirements.
  • CPU: Intel Core i3 3210 AMD A8 7600 APU or equivalent
  • RAM: 4 GB RAM
  • HDD: At least 1GB for game core, maps and other files
  • GPU: Intel HD Graphics 4000 or AMD Radeon R5 series NVIDIA GeForce 400 Series or AMD Radeon HD 7000 series
  • OS: 64-bit Windows 7 or later
  • Screen Resolution: 1024 x 768 or better
  • Network: Broadband Internet connection
In order to run Minecraft, your computer needs to meet the minimum Minecraft system requirements.
In order to run Minecraft, the minimum RAM should be 4GB. If you want to enjoy better game performance, you need to add more RAM, such as 8GB.
To run Minecraft, your computer specifications should meet the minimum Minecraft system requirements. So, you can check the above part to check the minimum system requirements.

For the past month or so I’ve been contributing to GNURecutils, a set of tools for editinghuman-readable plain text databases. It’s a cool project in its own right, I’vebeen using recutils myself for tracking workouts and storing cookingrecipes. The cool part of it is its attempt to be both human-readable andmachine-readable, which makes it very easy to use programmatically and then witha simple text editor.

The powerful queryingfacilitiesof recutils is what turns it into a thing of beauty. In particular, selectionexpressionsare expressions for querying recfiles. For instance, here’s how I would queryexercises in my workout log for squats:

This would match records of type Exercise where the Name field matchesregular expressions, so Squat will match all exercise varieties with the wordSquat in it.

The machine readability makes it easy to write programs or tools that interactwith recfiles. I’ve become maintainer of the Emacs recfile major moderec-mode. The major mode makesheavy use of the command line tools of the recutils suite to do provideautomatic fixing and parsing of recfiles.

if it’s possible to put Lisp in it, someone will

For fun and profit, I’ve also been writing GNUGuile bindings for librec, the librarypowering recutils itself. The bindings actually interface with the C librarydirectly using Guile’s amazing Cextensions. Iwas interested in using recfiles in a Guile program, and while it would not havebeen too difficult to write a parser myself, I thought it was more important tonot write one myself. What is more, Guile makes it almost too easy to wraplibraries, I had a functioning Scheme interface for parsing records in less thanan hour.

Let’s explore what that interface looks like. We start with the simplest datatype in librec, fields.

A recutils record is defined as an ordered collection of fields. Below is arecord of three fields:

The inner field type of librec is defined as rec_field_t, which is an opaquedata type wrapping rec_field_s:

The underlying rec_field_s structure is a bit more complicated since itincludes location data for the field, but for our example imagine it containsjust the fields name and value, which are null-terminated strings. You don’tneed to know anything about that, since librec offers an extensive API forworking with the opaque types.

To make a new field, you would write:

To get the value and name, you use rec_field_value and rec_field_name:

To modify its name or value, you can use:

How do we wrap these into Guile, using C extensions? To start with, we cansimply make some Scheme methods that work with plain pointers and pass thatpointer value around.

This defines two functions: destroy_field for letting the garbage collectorget rid of unused fields, and then a scm_field_new function defined using theSCM_DEFINE macro. The procedure is straightforward: assert both parameters arestrings, convert to const char*, create the field and return it if it wassuccessful, otherwise return Scheme false #f. The last bit creates a pointerobjectto store the pointer address, and passes the destroy_field as the finalizerparameter for the garbage collector.

In the Guile REPL, it looks like this:

OK, it seems to be a pointer all right. Let’s define some helper methods to workwith that:

Loading this extension into the REPL, we get

What about modifying the field? Well, that’s easy:

Using all this in the REPL yields:

There we go!

the smell of raw pointers

OK, this looks great. But somehow it feels funny to pass a raw pointer objectaround as a parameter. Ideally, I’d like to define some sort of structure thatwraps the raw pointer into something less raw. Well, turns out Guile hasexactly that in the define-wrapped-pointer-type macro! With the aboveconstructor and procedures, we can go further:

What the macro defines are a type name (field-ptr), a predicate(field-ptr?), methods for wrapping and unwrapping, and lastly a printerfor pretty printing our pointer. The printer outputs a human readablerepresentation of the printer, in which we leverage the procedures definedabove, field-name and field-value.

This makes it a bit easier to pass around field values so that we can treat themlike structures, or records in Scheme parlance. That said, constructing thevalues is still a bit tedious, especially now that our Scheme user would have toconstantly wrap and unwrap values if they are to work with a field.

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What if we could work with fields as if they were pure Scheme objects and theunderlying machinery – pointers and so forth – would be hidden from us? Well,we can useGOOPS, butfirst let’s digress into the exciting world of FFI.

why not dynamic FFI?

These days the Guile manual recommends using DynamicFFI whenworking with a foreign function interface. That is, the above examples are justC code, but we could have done the same with just regular Scheme using the(system foreign) module. This is what I would do in many other languages(Common Lisp, Python, and so on…). In such a case, I could make my Schememodule completely separate from recutils and librec, since I just need thedynamic library libguile-recutils.so for it to functions. But there are subtlereasons why writing these extensions in C is a good idea.

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As I went ahead and wrote the bindings, I had a curious thought: I’m writingfunctionality for working with recfiles from Guile. But what about adding Guilefacilities to recutils? What about letting recutils users extend the programsusing Scheme? Wouldn’t it be cool if instead of recutils selection expressionsI could pass Scheme programs as the query language? Indeed, this was a topicworth exploring!

The consequence of this was that now I was adding code to recutils itself tolink against Guile, which means I will already have a dependency to the Guile Clibrary libguile. So, since I’m now already working with the C API of Guile,limiting myself to the strange world of dynamic FFI was starting to feel rathertedious.

From the start I wanted to work with the real deal: the wrapper types of theGuile extensions would be real wrappers. Each field in Scheme would berepresented by a librec C struct underneath. This is so that I can leverage thebidirectional design above, and there is no need to parse or convert values twicewhen crossing language barriers. So, how do we make a Scheme API that is bothnice to use and still C structs underneath? Well, the answer is GOOPS andobject-oriented programming!

GOOPS, virtual slots, and you

Working with raw pointers and even pointer records can be painful. It would bemuch better if we could make fields like this:

This is a GOOPSclass,of type <field>. The constructor has two keyword arguments #:name and#:value for the rec names.

How can we get a class that has both getters and setters (in terms of slot-refand slot-set!) that work on the underlying pointer? Easy enough, the answer isvirtualslots!If we were to define an ordinary class with slots name and value, Guilewould allocate memory for those and if we are to juggle the pointer alongsideall of this, both the name and value would be in two places: once, behind thepointer (in C world) and in Scheme, as a slot in the class.

But first, how do we create a class <field> that wraps a pointer? Easy enough,we can use #:init-form as the slotoption:

Two

The use of #:init-form causes the following expression to be evaluated everytime a new class is instantiated, creating a field with an empty name and value.To get the signature we desire above, we need to use virtual accessors. Theselet us override the getter and setter #:slot-ref and #:slot-set!respectively which will work on the raw pointer, instead of occupying memorylike a normal slot would. This is achieved using #:allocation #:virtual:

Note that the procedures we defined previously in C were renamed to%field-value since it would otherwise conflict with the #:accessor slot option.

So using #:virtual lets us write GOOPS classes and not worry about doubleallocation. It looks like a regular GOOPS class but actually it is modifying apointer to a C struct underneath using a C API. Moreover, the biggest benefit ofthis is the ability to pass values in the constructor. If we didn’t have#:virtual, we’d have to write separate accessor methods like this:

But the problem with this and any other approach is that you’d still have memoryallocated for the slots. All <field>s will have unnecessary name and valueslots allocated. I think the only way to get this behaviour if #:virtual werenot available would be to create a custom method for initialize. I think thesame applies in other CLOS-like systems (and CLOS itself), but I’m not sure.

context is everything, friends

I don’t think many Guile users will find Scheme bindings for recutils that useful initself, as a library. Guix uses recfiles in its search output, but its recordgeneration ishand-written,usage not deep enough to warrant using the library.

But I think a case can be made for recutils itself, that is, if recutils wereto develop extensibility via Guile, the extension mechanism can load therecutils Scheme module as its base runtime. I discussed the idea over at IRCwith Jose Marchesi, the Recutils author and maintainer, and he thought it was agood idea as long as there’s someone there to maintain it.

Maybe this will fly, I don’t know. I don’t see any big technical barriers for itto not work, even if it amounts to just adding Scheme bindings withoutextending recutils itself. That said, every now and then I’m running into thelimitations of selection expressions, so being able to use Scheme as a measureof last resort would be interesting, if nothing else.

As of early December 2020 I have bindings for parsing and creating records andfields, so expect an early release of the Scheme bindings to appear within thenext few months.

Have I mentioned I also plan to make Common Lisp bindings as well? Well, now I have,but that’s another story!

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